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Xbox Backward Compatibility on PC Secretly Runs on XeO3 360 Emulator, Say Dataminers

Microsoft’s long-awaited Xbox Backward Compatibility program has arrived on Windows 11 in early release, letting PC and handheld players load up four original Xbox titles for the first time. Within days, dataminers combing through the new software found that Microsoft did not build a fresh original-Xbox emulator for PC at all β€” it repurposed XeO3, an Xbox 360 emulator that has quietly run beneath backward compatibility on Xbox One and Series consoles for years.

The discovery, first flagged by developer Nathan β€” known online as TheLunarixus β€” and picked up by outlets including XDA Developers and VideoCardz, shows that Microsoft’s “new” PC emulation layer is effectively an emulator running inside another emulator. It is a technical curiosity that also hints at where the program could head next: toward official Xbox 360 support on PC.

Blinx, Conker, Crimson Skies and Fuzion Frenzy lead the PC launch

The Xbox Backward Compatibility program has re-opened after spending the last few years on pause, and its return to Windows 11 starts with four original Xbox titles, including Blinx The Time Sweeper, Conker Live and Reloaded, Crimson Skies: High Road to Revenge and Fuzion Frenzy. All four are sold through the Xbox app, and support Play Anywhere, so you only have to buy it once to access it on both console and PC.

Microsoft has not simply ported the console builds across untouched. The company is adding PC-specific improvements while keeping the original gameplay intact, letting players adjust graphics settings such as up to 4x resolution upscaling, VSync support, fullscreen and windowed modes, enhanced anti-aliasing, and anisotropic filtering. Custom language and audio options round out the package, though the games keep their original aspect ratio and native frame targets, with Fuzion Frenzy running at 60fps and the other three capped at 30fps, according to TechSpot’s testing notes.

Hardware requirements are modest by design. Xbox has said PCs need at minimum an Intel Core i3-8100, AMD Ryzen 3 1200 or AMD Ryzen Z2 A chip with 8GB of RAM, paired with a GPU no older than an Nvidia GTX 950, AMD Radeon RX 550, Intel UHD 770 or Intel Arc A310 β€” specs low enough to cover the ROG Xbox Ally and Xbox Ally X handhelds, though a recent build of Windows 11 is mandatory.

XEX2 and STFS markers expose the Xbox 360 emulator underneath

The emulation story emerged almost immediately after launch. Developer Nathan, also known as TheLunarixus, inspected files from the PC release of Fuzion Frenzy and found the package contains XEX2 and STFS markers associated with Xbox 360 software, along with kernel strings such as “XENON KERNEL EXITING”. XEX2 is the executable format used by Xbox 360 games, while STFS is the console’s structured storage container format β€” neither of which should logically appear inside a program built purely to run original Xbox software.

Tom’s Hardware summarised the layered process bluntly: the Windows implementation reportedly runs an Xbox 360 environment first, that environment loads XeFu, which then runs the original Xbox game β€” in basic terms, the PC emulates the Xbox 360 software needed to operate Microsoft’s existing original Xbox emulator, meaning the original x86 game is handled by software designed for the PowerPC-based Xbox 360, which is itself running on a modern x86 PC. XDA Developers reached the same conclusion independently, noting that Microsoft got original Xbox titles running on Windows using an Xbox 360 emulator running Xefu β€” what the Xbox 360 used to emulate original Xbox games, so it’s basically an emulator running within an emulator.

The component’s real name traces back further than this week’s launch. According to the Xbox One Research wiki, a long-running documentation project tracking Xbox console internals, XEO3, also known as Fission, is Microsoft’s Xbox / Xbox 360 emulator for Xbox One, and it was eventually discovered that Fission is actually just a repackaged Fusion, running inside a 360 emulator. That same executable, first pulled from console firmware by hobbyist researchers years ago, now appears to be doing the heavy lifting behind Microsoft’s shiny new PC feature.

Modders already chaining XeO3 with XWine1 to run unreleased games

The emulator reveal did not stay theoretical for long. The XWine1 modding team, which builds an unofficial translation layer for running Xbox One and Series software on PC, posted that “by combining Microsoft’s recently-released PC port of XeO3 with specific components of XWine1, SlimeEra namely, it becomes possible to run dumped backwards-compatible Xbox 360 and Xbox Original games before they see an official PC release, with varying degrees of success.”

In practice, this means enthusiasts no longer have to wait for Microsoft to individually license, test and ship each legacy title. TheGamer explained that by pairing Microsoft’s official XeO3 execution layer, a highly optimized translation wrapper for Xbox games, with the open-source SlimEra, modders can bypass standard emulation altogether, allowing dumped original Xbox and Xbox 360 games to run on PC with near-native performance. It is an unintended consequence Microsoft will likely have to address, but it also demonstrates just how capable the underlying tech already is.

Achievements confirmed, Xbox 360 support left open

Microsoft has been upfront about what is still missing. Xbox vice president Jason Ronald confirmed in an Xbox Wire post that “we plan to add even more features to XBOX Backward Compatibility games in the future. I’m excited to share that later this year we will be bringing one of the top fan-requested features to select original XBOX games on both console and PC: Achievements. The first four games releasing in preview today will be updated to include Achievements in the coming months.”

What Microsoft has not confirmed is whether Xbox 360 games themselves are coming to the PC program next, even though the emulator making the whole feature work is, by design, built to run Xbox 360 code. Notebookcheck reported that TrueAchievements explained Microsoft is using a version of an Xbox 360 emulator found on the Xbox One and Series X|S, and that the program called XEO3 or Fission contains another emulator β€” the original Xbox emulator nested inside it. For a platform holder that spent years saying it had “reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints”, having the technical half of that equation solved changes the calculus considerably.

For Australian and New Zealand players, the early release rollout follows the same Windows 11 and Xbox app requirements as other regions, with no indication yet of a staggered local launch. Given the modest hardware bar Microsoft has set, the bigger question for the region’s retro-gaming and handheld PC crowd is less about access and more about how quickly the four-game library β€” and potentially an Xbox 360 catalogue sitting one emulator layer away β€” actually grows.

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