Honest Reviews. Smarter Play

Trinket Trove Components Overview and Impressions

When a game consists of almost only cards, there isn’t many ways the production can go wrong. The cards are either good quality or they aren’t. But what sets a card game apart from it’s competitors in the production realm is the art. We just recently did a components unboxing and overview of Flamecraft which featured art from Sandara Tang. Guess what, we’ve got another Sandara Tang design here as well, and it makes this game pop like nothing else.

The game isn’t just cards – there are a few cardboard tokens as well to outline player order. These little tokens look great, and while perhaps I can nitpick and say they should have been shaped animal tokens as opposed to square cardboard pieces, the quality here is really nice. But it’s the cards that shine in this experience. Card quality is really good, and I’d have no issues not sleeving this game. I think if you plan to play Trinket Trove weekly, perhaps then get those sleeves out. After our review cycle, though, this is a game we might take out once or twice a month as game night time allows.

The challenge with a game like Trinket Trove is making cards that not only look amazing, but provide players with the information they need to play the game. There is not central board or player mats to explain everything, so the cards need to do all the work. Sandara Tang’s artwork is PHENOMENAL, and we’ve loved it here, in Flamecraft, and in Critter Kitchen as well. The design team, though, has made sure Sandara’s art is shinning through, while also littering the card with important icons and information that helps players keep track of what they are collecting, and what points they are worth.

I often find myself either praising the artwork or praising the user interface; rarely both. In the case of Trinket Trove, I think everyone has come together to produce something that is really fantastic. I cannot wait to play this more, but from a production point of view, this one is fantastic!

 

Article By Adam

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Adam has been writing about video games since 2014, and board game since 2018. Adam appreciates spending time with family and friends, and unwinding with cozy games like Stardew Valley (Video) and Mythwind (Board)!