First-Class Letters Board Game Review
I always enjoy an easy to learn, easy to play roll and write experience, and First-Class Letters offers that kind of experience. While all you’ll get in the box is a bad of papers, some pencils, and 4 die, the experience here is still rather unique, while remaining approachable for anyone with the ability to write words and alphabetize things.

In First-Class Letters, one player will roll three lettered dice, and those letters will be put in specific boxes on a player’s personal game sheet. The sheet itself is separated into lines like a notebook, with some lines completely blank and three lines each containing one of the three letter rolled. After each player has their letters jotted down, all 4 dice – three regular and one red – are rolled. The red die represents a letter you cannot use in any of your words, while the other three letters represent letters you want to use in your word to score points.
The catch here is that three of your words have to start with the letters you previously rolled and jotted down, and all your words must be in alphabetical order from the top of your sheet to the bottom. Any words that are not alphabetical will not score points, so not only are you trying to think up words quickly, but you are trying to make sure you alphabetize them as well. When the timer runs out, players score points based on the words they wrote and the number of letters from the rolled dice they used in each word. The most points wins.

First-Class Letters isn’t blowing me away, and that is not necessarily a bad thing. While the game might only get a 6.5 or 7 from me if we actually assigned scores, I still think it’s a worthwhile game to have in my collection. Some people just love a word game, so having it around for those game nights will be valuable. I think without the alphabetical requirement this game would be really sub-par, but having that extra level of thinking makes this game perfectly fine. And sometimes, perfectly fine is really, really good.




