Digimon Story Cyber Sleuth is out now. We have more details below in a press release! “SANTA CLARA, Calif., (January 19, 2018) – Leading digital entertainment company BANDAI NAMCO Entertainment America Inc. today announced the release of Digimon Story: Cyber Sleuth — Hacker’s Memory for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld system (digital only). Digimon Story: Cyber Sleuth — Hacker’s Memory brings classic turn-based gameplay back to Digimon fans and Japanese role-playing-game (JRPG) enthusiasts. Players take on ...
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Tumblestone Review
Sometimes, a puzzle game will come along that you’ll just love and keep playing forever. Other times, you’ll play a puzzle game once or twice and move on. Tumblestone is the newest puzzle game to come to the Wii U eshop. Is it a game I’ll play forever or is it a game that I’ll soon forget? Most of the time, puzzle games don’t have a story mode and when they do, the story is usually uninteresting. Tumblestone is a…
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More Thoughts From Me #10: Video Games Don’t Need Stories
One of my early entries to this column said that every video game needed a story. Now I’m back to give you the opposite position: Video Games don’t need stories! Tetris, Mario Kart 8, Super Smash Bros, and many other games do not have stories. After my last article about video games needing stories, I had some people say, ” Ya, but this game doesn’t have one.” And its true. Not all video games need stories. In fact, I’ll just…
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More Thoughts From Me #2: Every Video Game Needs A Story
Every single game needs a story. I’m not saying that every video games has a story as it is obvious that not all of them do. What I’m saying is that every video needs a story and should have it. Let’s take a look at a few examples, shall we? Shooter? Give it a story. Otherwise, its just your typical space shooter. Life sim? Look at Animal Crossing. You move to a small town full of animals and have to…
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Until Dawn Review
Over the course of the history of gaming, game designers have allowed players minimal to no choices regarding how the storyline of their game ends. Perhaps they might give the player a chance to decide to spare or kill an enemy NPC or let them pick their party members – but never decisions big enough to feel important. With the emergence of games like the Telltale Series, players are getting more and more power allotted to them to influence their final ending. Games like Silent Hill and Bioshock started to allow players to have one of three to five different ...
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