Honest Reviews. Smarter Play

Two Point Museum Review

Two Point Museum

Release: October 28, 2025
Publisher: SEGA
Developer: Two Point Studios
Genre: Switch Reviews
PEGI:
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OUR SCORE

Great About Rating
           
 
9.0 - Gameplay
          
 
8.0 - Video
          
 
8.5 - Audio
           
 

I have played a ton of Two Point Museum on the PlayStation 5, and as with all Two Point titles, I absolutely loved it. The thing is, I’ve owned all the Two Point games – Two Point Hospital, Two Point Campus, and Two Point Museum – on either my PlayStation 5 or my Xbox Series X, and yet decided to also purchase them on my Nintendo Switch. Honestly, I preferred the Nintendo Switch versions of those games, not because they looked or ran better, but because it was portable and I knew I would play a whole lot more on the go (or more realistically on the couch as my kids and wife hog the TV). When Two Point Museum was not available on Nintendo Switch 2 at launch, I was worried it might never arrive. We are now on the cusp of the game launching, and I’m pretty excited to try it out!

We have reviewed Two Point Museum already on the PlayStation 5, and most of our thoughts about the gameplay and progression remain the same. For our full thoughts on the game itself, not the platform, please check out our other review here! We will share Kevin’s overall assessment below as well.

Let’s get the biggest negative out of the way before I even dive into performance, visuals, and more. The fact that Two Point Museum is not launching on Nintendo Switch 2 with mouse mode is a bit disappointing. It’s not a travesty, and I wouldn’t say it is a reason to not purchase the game on day one. When Nintendo announced and showed off mouse controls during the Nintendo Switch 2 direct, my mind went to two places: Rollercoaster Tycoon and Two Point County. Both of these franchises are ones that definitely benefit from a mouse, and while I think developers have done a FANTASTIC job with the Joy-Con / controller, I just wish I could use a mouse instead.

Control wise, if you played any of the Two Point games on console, the development team is just building on what was already very well done. Specific button inputs will have you jumping around the menus, and everything is laid out to be as unobtrusive as possible. Menus don’t really pop open and clutter the screen unless you want them too, which creates a great user experience as well. This is highlighted even further on Nintendo Switch 2 when playing in handheld mode because your available screen area is so much smaller.

The one area I thought the Nintendo Switch 2 version would suffer is in graphics and performance. While there is definitely a bit of a graphics hit when compared to the PlayStation 5, the Nintendo Switch 2 version still look really, really good. Performance isn’t quite where I would want it – there are a number of graphical issues that are present, although not game breaking, and some might be disappointed to hear that the game only runs at 30 frames per second. Once you begin filling up your museum with a lot of stuff, things can chug from time-to-time, but again I wouldn’t classify that as game breaking.

Overall, I’m really impressed with this Nintendo Switch 2 version of the game. I love to play games on the go, and this game in particular is fantastic on the Nintendo Switch 2! I think Kevin Austin summed it up nicely in his initial review of Two Point Museum on PlayStation 5:

In all, Two Point Museum is a beautiful and sweet management sim that absorbs the best from its ancestors and forms its own personality. Its light-hearted presentation, highly addictive gameplay, and extreme customization make it a treat for the fans of the genre. The game’s best features are its accessibility, humor, and freedom of creativity, where players can create and operate museums that are as enjoyable as they are customized. But the repetition of the main gameplay loop and the relatively shallow strategic depth might keep it from being great. Two Point Museum is a must for fans of Two Point and anyone looking for a light-hearted and fun management sim experience. It doesn’t really break the genre’s mold, but charm, humor, and accessibility make it a welcome addition to any game collection. It’s a fun diversion into a world of bizarre museums and quirky people, with high entertainment factor and a lot of creative freedom. The depth and accessibility are perfectly balanced for a broad audience of players. The lightheartedness of the management sim is a welcome respite. The humor is placed well, and the game never gets too serious. The game is a deserving addition to the Two Point Studios library.

 

 

 

Article By Adam

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Adam has been writing about video games since 2014, and board game since 2018. Adam appreciates spending time with family and friends, and unwinding with cozy games like Stardew Valley (Video) and Mythwind (Board)!