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Tomb Raider Multiplayer Improved for Next-Gen

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I never really managed to get into the multiplayer modes present in Tomb Raider, but there were very mixed murmurs about it. Some people loved it, others hated it, but that’s what happens when a previously single player franchise turns its attention to the online mode. Those that didn’t enjoy it, or who didn’t fully test it, have another chance to check it out with the Xbox One and PlayStation 4, as the back-end has been completely re-written.

This was revealed in a Q&A on the official Eidos forum earlier this month, in which Scot Amos revealed that things had been rebuilt:

We’ve actually rewritten the back-end architecture on the multiplayer for next-gen. Certainly lag is not one factor but many – including server locations, connections through external systems Crystal has no control over, etc. That said, we have definitely been enjoying playing multiplayer on next-gen and look forward to your experience! Let us know if you feel the improvements!

That’s not to say that it’ll be a different game, and indeed, the included DLC packs limit the arenas present to only the levels from the standard version of Tomb Raider. It does mean things may well be tighter, that hit markers and such will be improved, and that might make it worth checking out for those of us that were on the fence.

 

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blank Mat Growcott has been a long-time member of the gaming press. He's written two books and a web series, and doesn't have nearly enough time to play the games he writes about.

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