Five Nights at Freddy’s: Security Breach Review
If you’ve been gaming at all in the last decade, you should have at least heard of Five Nights At Freddy’s. I certainly did, I had never really played them because the idea of a game set in a single room looking at cameras and locking doors didn’t really interest me. However the game series (now on it’s 10th game) has taken the world by storm, from toys to games to clothing it’s all out there. All because of a murderous Chuck E. Cheese rip-off. Well Security Breach takes what you know about the series and turns it on its ear, finally letting you out of the room and into a much bigger environment to free roam….and it definitely now had my attention.
Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games loved by millions of players from all over the globe. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters – as well as new, horrific threats.
THE HUNTERS AND THE HUNTED – Once nighttime protocols are initiated, the animatronics at Freddy Fazbear’s Mega Pizzaplex will relentlessly pursue all intruders. Glamrock Chica, Roxanne Wolf, Montgomery Gator, and the Pizzaplex’s security guard, Vanessa, will turn over every Cotton Candy Pizza Stand if they have to – it’s not wise to stay in one place for too long.
ADAPT TO SURVIVE – Access the building’s security cameras to survey the environment and plan your route through danger. Distract enemies by knocking over paint cans and toys – just slip away before enemies are drawn to your location. Hop into hiding spots and allow danger to pass, or try to outrun your pursuers. Play your way, but be prepared to adapt.
EXPLORE AND DISCOVER – Freddy Fazbear’s Mega Pizzaplex offers a variety of attractions for guests to enjoy – Monty Golf, Roxy Raceway, Bonnie Bowl, the sewers, and… Sewers? The Pizzaplex is vast and has no shortage of goodies to discover.
The overall premise of the game is fairly simple, your goal is just to survive and escape. While the name of the game says otherwise, this game takes place all in one night while you are trapped in the Mega Pizzaplex. You are constantly being hunted by the animatronics (except Freddy who acts as a guide in this game) and Vanessa the secuirty guard as you complete various objectives, such as gaining security passes to open new areas, get new tools such as lazer blasters or cameras, or defeat the evil animatronics to secure upgrades for Freddy. The main animatronics move slowly and loudly when they haven’t detected you, but if alerted (or if a much quicker moving security bot finds you) they will chase after you with a bloodlust rarely seen in gaming. You are armed with very little to defend yourself with, basically you can hide, run (but there is a stamina meter, keeping in mind you are a little kid, so it’s not long), and later on you get some tools than can help stall them (not stop them). You can use the cameras to help guide you through the obstacles around you (but they are low def, which is a funny touch) and sneak around to your next objective.
Now, if you haven’t played a Freddy game before….there is no health, if you get caught that’s it you go back to the last save place. These save points are scattered around the complex and sometimes will take you a ways back making you have to replay frustrating parts of the game over and over again as you figure out the right way to survive. The funny thing is when you dig into the lore behind Five Nights at Freddy’s the story is really good….however the games don’t have most of that lore in them…so you have to dig to get the real story. This game isn’t really any different, there are lots of call backs and attractions to characters who aren’t even in this game (with no real explanation) and then there is the giant question mark of if Gregory was accidentally locked in, why not just go to the guard and ask for help…Much of the true story is hidden behind getting the “Real” ending which is an impossible task for anyone who hasn’t looked up the hidden things you need to do that don’t jump out at you at all. For instance flashing you camera at certain character cutouts hidden throughout the entire game (nowhere are you instructed to) to get SOME additional explanation.
I had a blast with the 80’s arcade themeing of it all honestly and it’s a great premise and definitely a giant leap forward for these games going forward. However….there are alot of bugs. Characters appearing out of nowhere, doors randomly locked or unlocked, you getting caught for no reason, or even sometimes you getting away when you 100% should have been caught. This does take away from the enjoyment of the game, there has already been one patch and hopefully future ones are coming to further fix issues as I would totally play this again and make some different choices if I didn’t have to deal with all of the bugs. The other major complaint for me is the ending, it seems that the developers just kind of gave up. You are presented with a few choices at the end to make to get different endings (all of which are pretty lazy) or you can keep exploring and find things or do stuff you didn’t already do (however you CANNOT save at this point so if you die, you go WAAAAAy back and have to do it all over again).
Graphics are pretty good, sound design is good as well, with some horrific moments (the game is alot of fun to play with headphones). The music is full of synth-rock bangers which add to the fun. While I never was a true fan of the series, I am VERY interested in what comes next as I had a great time with this one.