Last gen the action adventure genre evolved into something far more controller, more linear than it ever had been before. The likes of Uncharted and Tomb Raider put personality and story ahead of pitting you against a cave and tasking you with getting to the end. It's funny then that it's so easy to see Deadfall Adventures as a bad copy of these games when actually the developers have gone back to the source.
Bioshock Infinite was one of the best received games of the last year, and it's no surprise that the DLC has caused something of a splash. Placing both Booker and Elizabeth in an alternate timeline in Rapture, the city beneath the sea from Bioshock and Bioshock 2, Burial At Sea is another slice of story that'll leave you open-mouthed, mostly for all the right reasons.
If you're a core gamer of yesteryear, you can stop reading here. You will hate Pac-Man and the Ghostly Adventures. Whatever you felt Pac-Man was about - how you felt he spoke, where he lived, what his reasoning behind traversing those mazes was - The Ghostly Adventures will throw that all back in your face. It'll take decades of quiet appreciation and turn every facet of that appreciation on its head.
Enslaved Odyssey to the West was a criminally underrated title based on the Chinese classic Journey to the West, made popular in the UK by television show Monkey (or Monkey Magic, if you're from the US). Unfortunately, sales seemed to be about as lousy as the reviews, and with the announcement of DmC: Devil May Cry, Enslaved got thrown out by the anti-Ninja Theory crowd. Released on PC for the first time last ...
“Too crazy for Saint's Row.” That's how the developers at Volition describe the new DLC pack Enter The Dominatrix. Or rather that's how the characters in the game describe their new adventure. Fans of the series know that parts of Saint's Row IV were originally intended to be a DLC pack for Saint's Row III, but there were still a few missions and characters that never made it into SRIV. These scattered missions ...
Gone Home is special. A creation designed to grasp the industry and its fans by their collar, and show them how a mature and painfully honest story should be told. While some games are set in fantastical worlds, such as a floating city or an apocalyptic world, Gone Home prides itself on its simplicity and intimacy. And like any good novel, Gone Home’s strength is the way it rewards people once they uncover and ...
Following the success of The Walking Dead, developer Telltale Games continues its trend of churning out compelling narrative experiences with the recent release of The Wolf Among Us. Based off of the Fables comic book series created by Bill Willingham, which follows recognizable fairy tale characters living in 80s New York, The Wolf Among Us is a delightful prequel that beautifully introduces the creative world ...
The time has finally come for The Raven: Legacy of a Master Thief to reach its conclusion. This Agatha Christie inspired mystery has had its ups and downs, but has been a relatively enjoyable experience thus far, flaws notwithstanding. The second chapter followed through with the solid writing featured during chapter one's final act, but does it continue here in the third chapter, A Murder of Ravens? Do the ...
I'm sure there was a lot of scoffing when they announced the original LEGO Star Wars. Taking a toy license that was based off of a movie license and digitizing it must have seemed like the worst idea in the world, spawning a shoddy mess for children who have no idea what a good game is. Funnily enough, the exact opposite occurred and a gaming phenomenon was born. Now there have been approximately a billion LEGO ...
While EA has cornered the market on NFL games (by default, really), 2K has appeared to do the same with NBA sports simulations. While publisher Take-Two Interactive has been accused of just releasing roster updates with these annual releases, their series has been known to take risks and tweak major gameplay elements on occasion. NBA 2K14 continues this tradition to a degree, but it's not as crafted and ...
It's a bit odd that the Resident Evil games have become synonymous with Survival Horror. After all, they're about heavily-armed police officers who kill zombies by the hundreds. Real fear comes from facing an army of unstoppable monsters and not having any means to fight them off. Outlast locks players inside an abandoned mental institution, arms them with just a camcorder, then leaves them to creep around in ...
Lost Planet 3 is quite different from its predecessors. Opting to take a more Western approach to the series, Capcom turned to the American developers over at Spark Unlimited in an attempt to make this third installment more appealing. The franchise doesn't have a great track record, receiving low marks from both critics and gamers, so it's no surprise this game hasn't been getting much attention. It's a shame, ...
After playing through chapter one of The Raven: Legacy of a Master Thief, I walked away with mixed feelings. The puzzles were a mess, and the story was a downright bore until Constable Zellner hopped aboard a ship headed to Cairo to continue his search for The Raven, who is hell bent on stealing the second Eye of the Sphinx. It was during this final act, with the murder on the ship, the detective work that ...
While everyone was still celebrating the announcement of DuckTales: Remastered, the reveal of another modernization of a bit-era Disney classic flew by everyone's radar: Castle of Illusion starring Mickey Mouse.
When it comes to platformers, the Rayman games are typically hailed as being among the best. 2011's Rayman Origins was a critical success, and with the announcement of Rayman Legends, fans have been clamoring for what could be the definitive entry in the series. Well, I think they have it.
After the success of the Bioshock franchise, many have tried to look back at other games involving creator and lead writer Ken Levine. Most roads lead back to System Shock 2, a game that was obviously a deep influence for the team’s later work on Bioshock. For the first time, System Shock 2 has been made available on Steam, a chance for gamers to look back at an important part of gaming history. Despite a few ...
The king has been murdered by his three children, but not without siring a illegitimate heir. After having an affair with a dragon (who we're assured was in female human form at the time), a child is born. You're that child. The future of the kingdom is in your hands, Dragon Commander.
For anyone on the outside looking in, the MOBA genre can look like a scary one. There are too many numbers, too much clutter on the screen, too many characters, abilities, items and you have to work as a team! I have a confession: I used to think that too, and as I dipped my toe into the deep blue ocean of MOBAs I was still thinking it. Now, some lost hours later, I have emerged a fan. I say emerged, I can't ...
The Saints Row series started out as a free-roaming criminal rampage game that was very close to Grand Theft Auto, but by the time Saints Row The Third showed up the developers had pretty much abandoned the idea of edgy crime drama and made a game where gamers could drive around on the Light Cycle from Tron, shooting people with a Shark Gun while their pal Burt Reynolds helped them beat up zombies.
Europa Universalis is a franchise where you don't just control a country or play a king, you are the ruler of your very own nation. That comes with all of the good and all of the bad. The power to do whatever you want, but the responsibility to not always do it. The need to protect and expand your nation whilst all others do the same.
The creation of any video game requires a great amount of time, work, and skill to pull off, even with a vast team of developers with various skills. Due to the complexity of the medium, it is unheard of for a single person to create and develop a high quality game all alone, until now. Dean Dodrill, the creator of "Dust", programmed and designed every aspect of the game outside of the voice acting, music, and ...
Neverwinter, a game set in the D&D universe, started as a series of isometric RPG games with a heavy focus on pausable strategic combat. Since then Neverwinter has evolved into a free to play MMO with fast paced action combat, player created content, and a unique currency system.
Like many that grew up during the 8-bit generation, I have an intrinsic love for Capcom's DuckTales for the NES. I found its music, visuals and level design to be among the best during that time, and I revisit it occasionally. Despite my skills at deftly pogo-jumping my way to victory being rusty, I still believe it's a classic, and I was more than just a little thrilled when Capcom and developer WayForward ...
These days, it seems like everyone is trying to breathe new life into the zombie genre. Most developers are looking for the angle that nobody has done before, trying to make zombies terrifying all over again and forcing people to sneak around in the darkness lest they find their tender brains being chewed. What happened to all the fun we used to have with zombies, where we were the ones with all the power and ...
While many indie developers are attempting to make old genres relevant again, there are those that are trying to create new ones. One such dev is Lucas Pope, with his latest game, Papers, Please, being labeled as "A Dystopian Document Thriller". The word "Dodocument" will no doubt throw some people off, but after spending some time cross-referencing passports and work releases as an immigration inspector in ...
Three things in this world are certain: death, taxes, and stealth missions in video games. Some games include stealth missions for variety or back-of-box feature lists, and others include them as an alternative to smash-and-grab gameplay. Few games really focus on covert gameplay as a primary mechanic, and that’s probably because making good stealth games are hard. Monaco: What’s Yours Is Mine from Pocketwatch ...
What happens when you blend a puzzle game with adventure and stealth elements, a pinch of comedy, and a dose of noir? The answer is Gunpoint, a unique indie game that is impossible to be tied down to a single genre. This concoction of various ideas may sound like it would create too much dissonance to be fun, but everything comes together in perfect harmony to create a one-of-a-kind adventure.
Rise of the Triad is one of those success stories that just don't happen enough in the gaming industry. Essentially a fan game, it was created by people who loved the original Rise of the Triad (released in 1994), people from across the world who worked from their homes, put money in just for the love of the project.
Shadowrun's last appearance in video game form wasn't that pretty, leaving fans disappointed that Microsoft decided to turn their cyberpunk, urban fantasy pulp RPG into a multiplayer shooter. Thankfully, the mastermind behind the franchise, Jordan Weisman, headed to Kickstarter in order to fund a project designed to take the series back to its roots: Shadowrun Returns.
Prehistorik, when it was originally released back in 1992, got decent enough reviews and something of a following. What's interesting is how quickly it aged, though. Reviews from 1994 spoke of it as if it was an old fashioned retro game, a game that had aged beyond playability.