Call Of Duty: Ghosts is a linear experience
Call Of Duty: Ghosts’ campaign will be a linear experience according to Mark Rubin from Infinity Ward.
The on-rails campaign of the Call Of Duty franchise has come under much criticism throughout the years with players itching for something new and fresh. A fair complaint when you consider how little the single player has changed in its design over the past 7 installments. Taking cover, killing enemies and then running to the next checkpoint is starting to get a bit stale. Treyarch did try to spruce it up a bit in Black Ops 2 by adding a branching story line and giving players a choice between how certain scenarios play out, but the core game mechanics remained largely unchanged. Fans expecting Infinity Ward to build on that concept for Call Of Duty Ghosts may be slightly disappointed.
According to an interview by the Official PlayStation Magazine with Mark Rubin from Infinity Ward it seems they’ll be sticking to their tried and tested formula with the upcoming Ghosts game. Or at least, that’s how I interpret his extremely vague and inconsistent words.
Mark Rubin had this to say:
We’re doing something a little different. You know, we’re obviously two studios and [we] make games differently so we don’t want to just repeat what [Treyarch] has done”.
I’m trying to think how I can word this correctly, We do have a way where we… it’s almost ‘Easter eggish’ – if you figure out in the level that there is something you can do, you get some other objective and some other part of the mission that you didn’t know [about] if you didn’t sort of do something.
You might find something, if you grab it, then something opens up later in a different mission.
So, in a nutshell, something you find in a level may open up other areas later in a different mission. Black Ops 2 players may recognise how similar that sounds to the Access Perk from its campaign. For those unfamiliar with the Access Perk, this was a perk (much like multiplayer perks) which granted you access to various helpful interactive opportunities during the campaign. Things such as hacking a control panel to turn off the turrets in the next room were possible thanks to the Access Perk. It sounds like IW are taking that idea and running with it and even expanding it to other missions.
It’s not quite the same as a branching story or giving players the choice between sniping from afar or going in guns blazing like Black Ops 2 did though, but we’ll take it.
Call Of Duty: Ghosts release this holdiay season on PS3 and Xbox 360.
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