Tomb Raider 2 to be more Skyrim
Tomb Raider was a great game, but it had very little in common with the massively open-world RPG The Elder Scrolls V: Skyrim. It’s not a problem most of us picked up on, but apparently it’s something the developers hope to rectify for Tomb Raider 2.
No, you won’t be screaming at dragons, and it’s unlikely that you’ll have much in the way of open world choices, but Scot Amos, during a Steam at Twitch, says he’s excited to start working towards a Tomb Raider game with the scope of Skyrim.
I think that Skyrim’s a good analogy. If you see it, you can get to it and go out there, and that to us was what the promise of this is. Now that we’ve seen what we can do [with] Definitive Edition, it starts opening up our eyes of how much further can we push ourselves. What [are] our next steps towards let’s get out to that mountain now, how do we get out there, how much bigger can those spaces be, and that’s for the future.
The idea is interesting and quite exciting. Tomb Raider certainly felt open world, the same kind of faux-exploration that the Metal Gear games previously bragged. With a true branching system, it opens up the possibility of choice, of discovery, of straying off the beaten path and, if done properly, that’s exactly where Lara Croft should be.
Via VideoGamer