Eternal Descent: Heavy Metal Heroes is yet another in a long line of endless runner games that have come to iOS. It's s bit of a stale genre at this point, but everyone is trying to liven it up and find the magic formula to keep gamers coming back for one more go. Eternal Descent tries to hook people in with a screaming heavy metal soundtrack and a number of real metal musicians. Is that enough to hook people who feel the endless runner style is getting a little long in the tooth?
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Shin Megami Tensei IV Review
With a library that contains JRPGs like Etrian Odyssey, Fire Emblem, Soul Hackers and Kingdom Hearts, it's no surprise that Shin Megami Tensei IV found its way to the Nintendo 3DS. It's becoming the go-to system for JRPG fanatics – which is a blessing considering how few are released for home consoles – and SMTIV is a welcome addition.
Read MoreThe Pit MindGames DLC Review
Mind Games is a DLC that adds a slew of new content to Sword of the Stars: The Pit. It includes new levels, new weapons, new items, and new enemies. But, the most exciting addition is the psionic powers, along with 2 new classes: the ranger and the psion.
Read MoreSword of the Stars The Pit Review
You are the last hope for mankind as a deadly plague is killing your world. Your mission is to travel deep into an alien facility that may or may not have the necessary resources to create a cure. This place is called The Pit and all who have entered have never returned. Can you survive the dangers that lurk within, or will death take you?
Read MoreDynasty Warriors 8 Review
Dynasty Warriors 8 isn't a huge improvement over Dynasty Warriors 7, but with its remained focus on a cinematic form of story telling, and with a far more technically sound gameplay, Dynasty Warriors 8 manages to be the best, most accessible game in the franchise so far.
Read More007 Legends Review
007 Legends was released on Wii U at the end of last year, and if it had been the only first person shooter available on the system, it might have been enough to kill the genre entirely. It's not that it's actively bad - not when compared with the likes of Ride to Hell: Retribution - but it might be the very definition of generic shooter. The Bond licence has had some stinkers attached to it, but this one is something else.
Read MoreMario and Luigi Dream Team Review
If you haven’t played any of the Mario & Luigi series, I strongly urge you to do so, as they are some of the most thought out, inspired and creative titles Nintendo has ever developed. From exploring the Beanbean Kingdom in Superstar Saga to Mario & Luigi trying to communicate with baby versions of themselves in Partners in Time, the series stays true to its tried and tested gameplay, with the addition of a few new features in Dream Team.
Read MoreRide to Hell: Retribution Review
Ride to Hell: Retribution is a gritty tale of revenge, set in a world where every woman will have sex with you if you beat up their partner (unless they're prostitutes); where police officers and miners carry vast amounts of drugs on their person; where cowboy hats protect your brain from bullets and in which walls, floors and doors are mere suggestions. That the credits contained almost ten minutes of names is perhaps the biggest surprise to be found in Ride to Hell: Retribution. The only other that even approaches it might be that it's actually possible ...
Read MoreDeus Ex: The Fall Review
The words "console quality" get thrown around way too often in the mobile game-o-sphere. I've been guilty of it, too: desperately clamoring for a bar-raising iOS game, we've been all too-willing to slap a AAA-tag on whatever good-looking and somewhat entertaining title and laud it as redefining what a mobile game is. Deus Ex: The Fall is the latest game to enter this conversation, a recently-announced FPS with RPG elements that acts as a prequel to the Deus Ex: Icarus novel. Don't get me wrong: this is not some shoddily-constructed mobile cash-in: it's a ...
Read MoreEthan: Meteor Hunter Preview
Ethan Meteor Hunter is a puzzle platform game by Seaven Studio. You play as Ethan, a mouse given the power to stop time because he was hit by a meteor. The reason for this isn't explained in the alpha, but perhaps it will be revealed in the full game. Ethan's mission is to collect bits of meteorites as he makes his way through 50 levels. There is a counter at the top of the screen to let you know how many meteorites are in a given level and how many you have collected. It's definitely an original idea, at least from what I’ve seen.
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