By combining both previous PixelJunk Shooter games into one package and giving them a graphical facelift, Q-Games has combined two great games and made them even better. PixelJunk Shooter Ultimate HD provides hours of fun and challenge. With Playstation Plus currently offering it for free, it won't lighten your wallet but it will give you hours of entertainment.
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Octodad Dadliest Catch Review
As a cephalopod protagonist, Octodad Dadliest Catch is nothing if not original. Your flailing tentacles create charm and humor in spades. There is truly no other game like it. If it wasn't for a few maddening levels, I would want another order of this tasty calamari.
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Transistor Review
With the release of Bastion in 2011, Supergiant games burst onto the gaming landscape. Bastion was critically acclaimed and was on several Game of the Year lists as well. Transistor is Supergiant's latest game, which has been three years in the making - and it was well worth the wait.
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Wolfenstein The New Order Review
Wolfenstein The New Order is a surprising showcase of powerful, alternate history storytelling. This latest entry in the revered shooter series, which is credited by many for creating the genre, still contains the “classic” gunplay intact, for better or worse, while having its exceptional presentation at the center of attention. Developer MachineGames, which is made up of past Starbreeze Studios members well known for their work on the excellent Riddick titles and 2007’s The Darkness, was able to concoct a thoughtful and well-written story, which is arguably ...
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Child of Light Review
When playing Child of Light, I felt a bit melancholic. Ubisoft Montreal’s own unique take on the RPG genre elicits a sense of somberness throughout its, roughly, 10-hour adventure. Though it doesn’t sport a complex or even original story, the way it is told is Child of Light’s best strength. By using the UbiArt engine that was created for Rayman Origins several years ago, Ubisoft Montreal is able to perfectly concoct a classic fairy tale experience.
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Ground Zeroes Jamais Vu Review
If there was one complaint about Ground Zeroes, it was its size. Despite the fact that you could easily spend tens of hours exploring that little base off the coast of Cuba, it was quite samey and, ultimately, failed to hold all but the most dedicated of Metal Gear fans to its 100% completion.
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Final Fantasy XIV A Realm Reborn
Final Fantasy XIV was surprisingly announced in 2009, was released in 2010 to terrible reviews and was closed in 2012. There aren't many AAA titles that get to be classed as unmitigated disasters, but the latest Final Fantasy MMO fit the bill. Not content with writing it off, Square Enix began repairing things that fans had disliked, and in 2013 released Final Fantasy XIV A Realm Reborn onto PlayStation 3 and PC. 2014 saw the re-release hit PlayStation 4, but does this particular rebirth find its place on Sony's latest?
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inFamous Second Son Review
When playing inFamous Second Son, I received a deluge of visual satisfaction. Sucker Punch’s third attempt at its superhero series is a great showcase of PlayStation 4’s technical prowess. Particle effects galore, a breathtakingly gorgeous open-world, and great facial animations make Second Son the best looking PS4 game by a mile. But for all of Sucker Punch’s technical advancements, the game’s storytelling failed to meet the same type of improvements.
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Metal Gear Solid V Ground Zeroes Review
Metal Gear Solid V Ground Zeroes has all the makings of a very good game. An interesting beginning that has you waiting for answers, gameplay that goes beyond what you expect and offers depth and choice, all with the kind of production value that big budget movies wish they could approach - that's Ground Zeroes, a checklist of what all interactive entertainment should strive to achieve. There's only one major fault. The game Ground Zeroes should be is still at least a year out, if we're lucky, and what's on offer here doesn't even begin to scratch the itch it ...
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Thief Review
Thief, developed by Eidos Montreal, is a reboot of the beloved 90s first-person stealth series of the same name. Penned by Ken Levine, who would go on to create Bioshock, and forged by the now defunct Looking Glass Studios, 1999’s Thief: The Dark Project was the birth of the first-person stealth genre. It successfully introduced several innovative mechanics, like the clever use of light and sound as an integral part of game play, and told an intriguing narrative in the process.
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