The creation of any video game requires a great amount of time, work, and skill to pull off, even with a vast team of developers with various skills. Due to the complexity of the medium, it is unheard of for a single person to create and develop a high quality game all alone, until now. Dean Dodrill, the creator of "Dust", programmed and designed every aspect of the game outside of the voice acting, music, and part of the script. While this is extremely impressive by all means, Dodrill makes some rookie design choices that slightly mar the overall experience.
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Neverwinter Review
Neverwinter, a game set in the D&D universe, started as a series of isometric RPG games with a heavy focus on pausable strategic combat. Since then Neverwinter has evolved into a free to play MMO with fast paced action combat, player created content, and a unique currency system.
Read MoreDuckTales Remastered Review
Like many that grew up during the 8-bit generation, I have an intrinsic love for Capcom's DuckTales for the NES. I found its music, visuals and level design to be among the best during that time, and I revisit it occasionally. Despite my skills at deftly pogo-jumping my way to victory being rusty, I still believe it's a classic, and I was more than just a little thrilled when Capcom and developer WayForward announced an updated version. While some of the redesign decisions are questionable, DuckTales: Remastered (DT:R) is a faithful and solid modernization.
Read MoreSplatter Review
These days, it seems like everyone is trying to breathe new life into the zombie genre. Most developers are looking for the angle that nobody has done before, trying to make zombies terrifying all over again and forcing people to sneak around in the darkness lest they find their tender brains being chewed. What happened to all the fun we used to have with zombies, where we were the ones with all the power and they were just rotten targets, ripe for the shooting? Splatter brings it all back.
Read MorePapers Please Review
While many indie developers are attempting to make old genres relevant again, there are those that are trying to create new ones. One such dev is Lucas Pope, with his latest game, Papers, Please, being labeled as "A Dystopian Document Thriller". The word "Dodocument" will no doubt throw some people off, but after spending some time cross-referencing passports and work releases as an immigration inspector in the fictional country of Arstotzka, I can safely say that stamping papers can definitely be thrilling.
Read MoreMonaco What’s Yours Is Mine Review
Three things in this world are certain: death, taxes, and stealth missions in video games. Some games include stealth missions for variety or back-of-box feature lists, and others include them as an alternative to smash-and-grab gameplay. Few games really focus on covert gameplay as a primary mechanic, and that’s probably because making good stealth games are hard. Monaco: What’s Yours Is Mine from Pocketwatch Games proves that stealth doesn’t have to be a trudging experience for players.
Read MoreGunpoint Review
What happens when you blend a puzzle game with adventure and stealth elements, a pinch of comedy, and a dose of noir? The answer is Gunpoint, a unique indie game that is impossible to be tied down to a single genre. This concoction of various ideas may sound like it would create too much dissonance to be fun, but everything comes together in perfect harmony to create a one-of-a-kind adventure.
Read MoreRise of the Triad Review
Rise of the Triad is one of those success stories that just don't happen enough in the gaming industry. Essentially a fan game, it was created by people who loved the original Rise of the Triad (released in 1994), people from across the world who worked from their homes, put money in just for the love of the project.
Read MoreShadowrun Returns Review
Shadowrun's last appearance in video game form wasn't that pretty, leaving fans disappointed that Microsoft decided to turn their cyberpunk, urban fantasy pulp RPG into a multiplayer shooter. Thankfully, the mastermind behind the franchise, Jordan Weisman, headed to Kickstarter in order to fund a project designed to take the series back to its roots: Shadowrun Returns.
Read MorePrehistorik Review
Prehistorik, when it was originally released back in 1992, got decent enough reviews and something of a following. What's interesting is how quickly it aged, though. Reviews from 1994 spoke of it as if it was an old fashioned retro game, a game that had aged beyond playability.
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