Warriors Abyss is fantastic. A review will be coming in the next week or so, but the shadow dropped spin-off is well worth your time and money. Ultimately it’s a small budget affair but I can’t exaggerate what a breath of fresh air it is. I don’t know how successful it has been or how much money it needs to make back. But what I know is that after the far too wordy tutorial, this game just clicked. In a…
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The Backrooms 1998 Impressions
“The Backrooms 1998” isn’t just a simple jump-scare simulator; it’s a meticulously crafted descent into the unsettling realm of liminal spaces, a digital manifestation of a collective internet nightmare. It understands that true horror lies not in grotesque monsters or sudden shocks, but in the subtle erosion of reality and the creeping dread of the unknown. The game’s visual presentation, with its grainy, distorted VHS filter, acts as a powerful tool for disorientation, instantly transporting players to a world that…
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Hotel Architect Demo Impressions
“Hotel Architect” presents itself as a detailed hotel construction and management simulation, and the demo offers a glimpse into its core gameplay. Here are some key impressions: Building and Design: The game emphasizes the process of designing and constructing hotel facilities. Players can lay foundations, build walls, and customize interiors with various materials. The real-time construction process, where workers physically carry out building tasks, adds a layer of realism. Management Aspects: Beyond building, the game incorporates ...
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Confronted Impressions
Grumpy Rock Studios’ “Confronted” promises to deliver a chilling survival horror experience that preys on your deepest fears. Set within the ominous confines of Radu Castle, players find themselves trapped in a nightmare where escape is a desperate struggle against unseen terrors. The game is split between three chapters, this is based on the first chapter playthrough which took around an hour to complete. Here’s a glimpse of what to expect: Atmospheric Dread: The game emphasizes a heavy, oppressive atmosphere,…
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Helios Hotel: The Night Shift Early Impressions
“Helios Hotel: The Night Shift” settles over the player like a damp, chilling fog, a deliberate descent into a carefully constructed atmosphere of dread. From the moment Rose steps behind the reception desk, the game makes it clear that this isn’t just another night shift. The air is thick with unease, a tangible presence that permeates every dimly lit hallway and empty room. The developers have clearly drawn inspiration from the masters of cinematic horror, evoking the claustrophobic tension of…
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There’s a Lot of Pressure on Assassin’s Creed Shadows
Has there ever been a game with so much pressure on it as Assassin’s Creed Shadows? Ubisoft need it to be a hit, and the difference it could make if its flops is gigantic. Not that there would be any kind of surprise in it doing well. This isn’t a Starfield level gamble, where you have an unproven IP and a sudden exclusivity. This is Assassin’s Creed, and while it doesn’t always burn up the forum inches in hardcore spaces,…
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Wizdom Academy Demo Impressions
The Wizdom Academy Demo offers a charming glimpse into a world where you’re tasked with the intricate management of a burgeoning magical institution. It’s immediately apparent that the developers have poured a lot of heart into crafting a world that feels both whimsical and strategically engaging. Core Gameplay and Mechanics: At its heart, Wizdom Academy is a city-builder with a magical twist. You’re not just placing buildings; you’re creating a nurturing environment for aspiring wizards. The building mechanics are intuitive,…
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Sancticide Early Access Impressions
Sancticide arrived on PC in Early Access, presenting a compellingly dark vision of a biblical apocalypse, but with the expected rough edges of an unfinished product. It’s a game that promises a potent blend of intense melee combat and roguelite progression, but whether it fully delivers on that promise at this stage is a complex question. The unique, twisted setting serves as a backdrop to the tale of Ezechiel – a fresh recruit to the Sin Collector Corps, haunted by…
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State of Play More Interesting Than Impressive
Sony’s State of Play has come and gone, and that’s about as exciting as it gets. There were games. What more is there to say? I’m not going to be overly negative about it. There were a few things that piqued my interest. Warriors Abyss looks like a great time. Darwin’s Paradox – Metal Gear Octopus – is the stealth game I didn’t know I wanted. I loved the vibe of the next Onimusha game, and it’s leapt up my…
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Three Things Needed from the PlayStation State of Play
There’s a PlayStation State of Play tomorrow, giving us a look at some of the games coming in the next year or so. Lucky for Sony, we’re all pretty easy to please. There’s not much I want, especially not this side of Christmas. I don’t expect Shenmue III, The Last Guardian and a Final Fantasy VII remake all in one show. I just want it to be solid. Is that too much to ask? It hasn’t always been obvious, for…
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