Aliens: Colonial Marines wasn’t very well received, and with good reason – the game sucked. This was especially so for PC, where the developers had seemingly took everything that was good about the console version – and it was slim pickings there as well – and made it worse. Even the graphics seemed to take a knock, in part thanks to FPS glitches that some suffered from. Gearbox have this morning announced that they’re bringing a pretty major patch to…
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Massive Update Bringing HD Textures and Fixes to Aliens: Colonial Marines
Final Fantasy VII to come to Steam as Well?
Although not quite as convincing as the achievements that were found for Final Fantasy VIII, there’s almost certainly something happening with Final Fantasy VII on Steam. The game was first mentioned in the registry in 2010, and although there was reason to believe the iconic RPG would be coming to Steam last year, Square Enix instead opted to release through their own digital distribution store. It seems like a strange move to suddenly release a Steam version after the re-release…
Read MoreSimCity Modder Plays Offline, Could Increase City Size
EA said it couldn’t be done, but a SimCity modder has proven them wrong – a mere week after release. Worse, he was also able to edit outside of his city and have it save, proving that a bigger city size would be easily implemented as well. By using the debug mode, modder UKAzzer managed to disprove many of EA’s statements on the DRM false. For now you still need to reconnect to the server if you want to save,…
Read MoreBAFTA Games 2013 Recap
Last week saw the return of an annual event that gamers, game developers and game enthusiasts look forward to each year, a prestigious show that celebrates the achievements of the games that have wowed us, and the people behind them. I speak, of course, about the BAFTA Video Game Awards. This year’s BAFTAs saw the true potential of Indie games, with the small games beating out some of the behemoths in the industry in true David versus Goliath fashion. The…
Read MoreHitman Absolution Online Players Bring in the Bucks
An infographic released by Square Enix today proves beyond a shadow of a doubt that the online portion of the excellent Hitman Absolution is doing very well. Players have collectively earned 1.77 Trillion dollars, and the most played levels have collectively seen nearly 1.5 million plays. It also showed that Spain has the world’s most efficient snipers by some 20 kills per user. If there was a country in Europe to be suspicious of, we may just have found it.…
Read MoreSimCity Offline IS Possible
Maxis and EA have made it pretty clear that “just making SimCity offline” is not going to happen. Not only would this negate all of the cloud features and DRM, but they also claim that it’s actually completely impossible, that from the very beginning always-on was planned to be a part of the base code. That meant the only option was for people to wait for them to deal with server issues and hope that everything eventually works out for…
Read MoreGeoff Keighley to Interview Joakim at Moby Dick Studios
Geoff Keighley is today interviewing the head of Moby Dick Studios. The most impressive thing about this is that the mysterious Joakim Mogren almost certainly doesn’t exist… Keighley tweeted earlier that he was going out to meet the lead on The Phantom Pain, the game that many concluded was actually Metal Gear Solid V. Joakim is, of course, an anagram of Kojima and anybody with even a passing interest in the Metal Gear series recognized references and flat out signs…
Read MoreFinal Fantasy VIII Planned for Steam
Square Enix released Final Fantasy VII for PC last year, and while it never made it to Steam, there was almost definitely reason to think it would. For whatever reason, it never happened. Someone has found something interesting in the Steam back-end though: a set of very specific achievements.
Read MoreSimCity Is Improving as We Speak
SimCity seems to have caused a lot of issues for many players, but EA have issued a statement saying that everything should be fixed in a matter of hours. Lucy Bradshaw, a general manager at Maxis, posted an update at the EA blog. Here are some quotes which describe the current situation:“The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast…
Read MoreUnderhanded EA/SimCity Damage Control Gets PR Person Unveiled
It was one of those things that was just flat-out fun to watch. After days of complaints and bad PR against EA and the inability to play a single player game of SimCity without instead being blocked from the server, one person hitting a forum and trying to explain the situation a little might not sound too far-fetched. When that person’s name is GlassHouse – the name of the SimCity engine – and they’ve only ever posted good things about…
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