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Re:verse has potential – even if it doesn’t seem it

Re:verse – finally! It’s the third-person action shooter starring characters from the Resident Evil franchise – you know, the one we’ve all been asking for? Okay, it’s the weird multiplayer addition nobody ever even hinted at wanting, but get through the initial shock and maybe, just maybe, it won’t be as bad as all that. See, there’s one simple issue: hype. If this was some rubbish little tie-in that was just an extra option in Village, nobody would care. It’s…

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Hitman 3 Review

Hitman 3 gives back what you put into it, and man is it nice to play a game like that again. You can put zero effort into it, taking the path of least resistance and treating it like the action game it clearly isn’t. You’ll ‘finish’ it in about three hours, huff a bit and then move onto something that holds your hand a little more. Or you can see it for what it is: an assassination sandbox filled with…

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Life of Fly Impressions (Xbox Series)

Life of Fly features 12 short stories each revolving around the life and weird thoughts of another fly. Be prepared to experience some very unusual content, some interesting thoughts that go way beyond the normal life of a fly, and some entertaining short stories with a twist. Just the description of the game alone sounded weird enough to interest me. In this game as mentioned above, you take on the role of one of twelve different flies and take each…

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Oneiros Impressions (XBox Series)

In Greek mythology, dreams were personified as Oneiros, something I didn’t know going into this game but now that I’ve completed it makes perfect sense. In Oneiros you play as Liam. Liam wakes up late just like any other day, but something just feels different. Doors to his room are locked, the laptop’s hacked, the phone’s broken, and something just doesn’t feel right. The place definitely looks like his room, but at the same time, it just doesn’t feel like…

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Is Competitive Gaming the Future?

There’s no doubt about it that competitive gaming is becoming bigger than many of us ever expected. The image of dusty school halls filled with overweight middle-aged men lugging CRT monitors about is now officially a thing of the past. Playing video games to a professional level is now cool and, hell, even women are getting involved. Take that, every 90s sit-com. The writing is on the wall. This is the future – whether we like it or not. Outlive…

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Where Have the Z-List Film Tie-in Games Gone?

No licensed music, characters that look nothing like their film counterparts and stories that only slightly resemble the source material – tie-in games used to be things of beauty. Alas, those days have gone. Development is harder than ever, taking years and years. Throwing together Hogwarts in six months is no longer an option. It’s more than a little depressing. There’s an entire generation of children who’ll never buy the worst video games just because they recognize the face of…

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The Dangers of Loot Boxes

Loot boxes are just the latest solution to the “problem” of increasing profits within the gaming industry, but really they’re no solution at all. On paper, they’re perfect. Monetise optional extras which can be earned through hard work or, for a small number of whales, be purchased. Fair enough, right? But it’s pretty clear that in recent years, developers are pushing this system to the limit. Overwatch is the perfect example, where little tricks and annoyances have added up to…

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Super Mario 64 – 25 Years Later

Super Mario 64 is old. And that means those of us who played it at release are also old. That’s the most depressing takeaway from my revisiting it nearly 25 years later. The good news is that it’s still the precursor for pretty much every 3D game created since. Yes, it has been bettered technically in every imaginable way, but the heart and soul are still there to beat. When I think of gaming in the mid-to-late 90s, it still…

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BloodRayne 2: Terminal Cut Review

I have given a name to my pain... And it is BloodRayne 2.

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Open World Games Are Starting to Burn Me Out

There are too many games to play, not enough time and every developer wants to create a sweeping open world with a million question marks to visit. Enough is enough. Open world is the forced stealth levels of the late 2010s/early 2020s. It’s the tower defence that we all got bored of in 10 minutes flat a decade ago. And yet, like that one cookie-cooker enemy that you fight in every single location of an open world game, it just…

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