Every spoiled little rich kid has wanted to grab a slingshot and destroy his house while shooting at all the members of his family, right? Okay, so I guess I have no idea. The creators of Naughty Boy decided that this seemed like a decent premise for an iOS game, and they went for it. It's completely ridiculous, but who doesn't want to destroy a mansion armed with only a slingshot?
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New Releases this week | July 8th – July 15th
A pretty good week for new releases this week with something for everyone on almost all platforms. As always this is not an exhaustive list and release dates may change at short notice.
Read MoreContra Evolution Review
Contra Evolution Introduction Remakes are a finicky endeavor; nostalgic gamers might enjoy updated graphics and sound with their favorite old titles, but messing with classic gameplay elements is a big no-no. For others, remakes are an opportunity to make an old game better, taking the framework and name of the original and dressing it up with modern game mechanics. Contra: Evolution – which finally released in the App Store this week after debuting in China a few months earlier –…
Read MoreGarfield’s Wild Ride Review
Garfield has eaten too much - as always - and has decided that he needs to take a nap - as always. He's not likely to get an easy sleep, however, because as soon as his head hits the pillow, he's transported to a mysterious dream world where he can fly by flapping his arms, collect flying lasagne, dodge UFOs and pay exuberant prices for costumes that don't actually matter. Welcome to Garfield's Wild Ride.
Read MoreMagic 2014 Review
It would be hard to argue that Magic: the Gathering was not the most popular CCG on the planet. It's been going strong for 20 years now because of the excellent tactical gameplay. While many card games end up being pay-to-win affairs, Magic is balanced in such a way that a good player will nearly always beat a player who has simply spent more money on good cards.
Read MoreLeague of Evil 3 Review
Never a fan of torturous hardcore platformers, Ravenous Games' League of Evil stole my heart in 2011 with its magnificent controls and pixelated graphic style. Not only did it kick off the well-loved (and hated) "retro" trend that captured the App Store for the next year or so, but it also showed that iOS was a serious gaming platform, one capable of precise controls and infectious, original ideas. After ditching the pixel art style and dialing down the difficulty with last year's League of Evil 2, Ravenous returns to the well once again with League of Evil ...
Read MoreDrop and Jump Review
Poor design choices and a fundamentally broken experience leave a queasiness-inducing taste, making this a game should have been tested behind closed doors and never released to the public.
Read MoreNew Releases this week | July 1st – July 7th 2013
This week's new releases are severely lacking especially for the 2 main consoles, but Limbo comes to iOS on Wednesday so that kind of makes up for the big release short comings. The popular indie game is accompanied by some minor, small releases but hey, it's July.
Read MoreLimbo releases on IOS 7/3
Since its release in 2010, Playdead's award-winning platformer Limbo has sold over three million copies, an impressive number for any studio's first official title. Yesterday, the Dutch developers dropped a bit of surprise on the gaming world, announcing that their monochromatic side-scroller will release on iOS on July 3rd.
Read MoreXCOM: Enemy Unknown Review
The most common complaint leveled against mobile gaming is the seeming lack of "console-quality experiences" - which, despite being a bit of a moot point (it's a tablet, not a console, correct?), is grounded in some real complaints. There are too many money-hungry free-to-play games, and way too many physics puzzlers and endless runners in the App Store - so when Firaxis and 2K announced a fully-featured handheld port of the award-winning XCOM: Enemy Unknown, it presented an opportunity for the platform to show off its skills beyond forgettable $1 titles.
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