There's a reason that Plants Vs Zombies 2 has the subtitle "It's About Time." It's become a global phenomenon, encompassing multiple platforms, books, figurines, plushies and more. That all of this has comes from a single game is remarkable, especially since it's not especially long, nor does it have some great RPG-like depth to it. It's just simple good fun.
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Dubai Delivery Review
Dubai, like many places in the east, is a city of opposites. Wholly modern but with tradition and history spanning millennia, it's one of those places that almost everybody has heard of, but many wouldn't be able to place on a map. It's a beautiful city but one that is often understood (partly thanks to strict control of their image), and that's partly why the developers behind Dubai Delivery decided to make their game. On some levels they succeed in painting a rich tapestry of life in Dubai, and I found myself learning things I never knew. But in all the ...
Read MoreLe Vamp Review
Le Vamp is another in a seemingly endless run of endless runner games on the App Store. Where many games put you in direct control of a character who has to run, jump, and/or fight for as long as possible, Le Vamp has you acting as the tiny vampire's protector, removing obstacles from his path as he runs from a crowd of angry villagers.
Read MoreNew Releases this week | Aug 12th – Aug 18th 2013
Not a great week for releases but a week which brings much variety and contrast. two Disney games, two horror games, a couple HD remakes and of course Payday 2 are just some of what you will find coming out in the next 7 days.
Read MoreDelta V Racing Review
On its surface, the idea of making a 2D car combat game seems.... odd. The beauty of combat racers is the feel of being inside a course, smashing against walls and flying around corners on the way to victory. As a side-scrolling, 2D racer, you'd think Delta-V Racing wouldn't be able to capture the kinetic, drift-induced frenzies that its 3D counterparts are. But thanks to some smart level design and interesting implementation of popular combat mechanics, Delta-V Racing is a solid title, despite its over-simplicity in some areas.
Read MoreRivals at War 2084 Review
Have you ever wanted to manage a company of interstellar mercenaries? Sure, who hasn't? Have you ever wanted to distill the act of managing that company of interstellar mercenaries down to a card game, complete with blind booster packs and rare cards? That...might be a harder sell. However, Rivals at War: 2084 does just that, and manages to be quite fun and engaging for a game that you don't actually play.
Read MoreMikey Hooks Review
Upon releasing Mikey Shorts in 2012, BeaverTap Games suddenly found themselves at the forefront of handheld platforming, perfecting the speed run formula with impeccably-designed levels and controls in their debut iOS tit It was hands down one of the best iOS releases of the year - and as I often do these days with games and movies, I prayed the inevitable sequel didn't ruin my fond memories.
Read MoreBloodmasque Review
It can be easy to find fault with some of the Square Enix iOS releases: whether its laughably bad pricing models (Final Fantasy: All the Bravest, Demons' Score) or overpriced re-releases (the Final Fantasy re-releases), there are times where it feels like Square's reaching a little too far into the wallets of gamers. But there's no denying their support for mobile platforms: with over two dozen releases under their belt, from Chaos Rings to Space Invader: Infinity Gene - and their latest title, the entertaining-but-repetitive Bloodmasque.
Read MoreMinigore 2 free for Anniversary
Four years ago, developer Mountain Sheep introduced the world to a new hero: John Gore, the man who found himself eternally chased by hordes and hordes of zombies, zombie sheep, and other undead creatures. When Minigore hit iOS back in 2009, it was one of the first dual-stick shooters on the platform, responsible for the genre's huge popularity in the early days of premium iOS gaming.
Read MoreRiptide GP 2 Review
When Riptide GP arrived on iOS in late 2011, it brought with it a flood of beautiful memories from the early days of 3D and polygons. It was like a mix of Jet Moto and Hydro Thunder, a balls-to-the-wall aquatic racer with impressive wave physics and a fantastic sense of speed. It wasn't perfect - a little too lean on content, missing any kind of online/Bluetooth-enabled multiplayer option - but it brought back a genre I'd thought long forgotten by game developers, if only for a moment.
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