It can be easy to find fault with some of the Square Enix iOS releases: whether its laughably bad pricing models (Final Fantasy: All the Bravest, Demons' Score) or overpriced re-releases (the Final Fantasy re-releases), there are times where it feels like Square's reaching a little too far into the wallets of gamers. But there's no denying their support for mobile platforms: with over two dozen releases under their belt, from Chaos Rings to Space Invader: Infinity Gene - and their latest title, the entertaining-but-repetitive Bloodmasque.
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Riptide GP 2 Review
When Riptide GP arrived on iOS in late 2011, it brought with it a flood of beautiful memories from the early days of 3D and polygons. It was like a mix of Jet Moto and Hydro Thunder, a balls-to-the-wall aquatic racer with impressive wave physics and a fantastic sense of speed. It wasn't perfect - a little too lean on content, missing any kind of online/Bluetooth-enabled multiplayer option - but it brought back a genre I'd thought long forgotten by game developers, if only for a moment.
Read MoreEternal Descent Heavy Metal Heroes Review
Eternal Descent: Heavy Metal Heroes is yet another in a long line of endless runner games that have come to iOS. It's s bit of a stale genre at this point, but everyone is trying to liven it up and find the magic formula to keep gamers coming back for one more go. Eternal Descent tries to hook people in with a screaming heavy metal soundtrack and a number of real metal musicians. Is that enough to hook people who feel the endless runner style is getting a little long in the tooth?
Read MoreDeus Ex: The Fall Review
The words "console quality" get thrown around way too often in the mobile game-o-sphere. I've been guilty of it, too: desperately clamoring for a bar-raising iOS game, we've been all too-willing to slap a AAA-tag on whatever good-looking and somewhat entertaining title and laud it as redefining what a mobile game is. Deus Ex: The Fall is the latest game to enter this conversation, a recently-announced FPS with RPG elements that acts as a prequel to the Deus Ex: Icarus novel. Don't get me wrong: this is not some shoddily-constructed mobile cash-in: it's a ...
Read MoreLIMBO Review
One of the most well-received games of 2010, Limbo was one of the signature XBLA releases that established it as a legitimate digital platform. Quiet and haunting, Limbo's puzzles and ethereal setting challenged gamers to find their own way, devoid of traditional storytelling devices and control tutorials. The game's experience was about dark wonder and discovery: and this week, Playdead's first title found its way onto the iPad.
Read MoreNaughty Boy Review
Every spoiled little rich kid has wanted to grab a slingshot and destroy his house while shooting at all the members of his family, right? Okay, so I guess I have no idea. The creators of Naughty Boy decided that this seemed like a decent premise for an iOS game, and they went for it. It's completely ridiculous, but who doesn't want to destroy a mansion armed with only a slingshot?
Read MoreContra Evolution Review
Contra Evolution Introduction Remakes are a finicky endeavor; nostalgic gamers might enjoy updated graphics and sound with their favorite old titles, but messing with classic gameplay elements is a big no-no. For others, remakes are an opportunity to make an old game better, taking the framework and name of the original and dressing it up with modern game mechanics. Contra: Evolution – which finally released in the App Store this week after debuting in China a few months earlier –…
Read MoreGarfield’s Wild Ride Review
Garfield has eaten too much - as always - and has decided that he needs to take a nap - as always. He's not likely to get an easy sleep, however, because as soon as his head hits the pillow, he's transported to a mysterious dream world where he can fly by flapping his arms, collect flying lasagne, dodge UFOs and pay exuberant prices for costumes that don't actually matter. Welcome to Garfield's Wild Ride.
Read MoreMagic 2014 Review
It would be hard to argue that Magic: the Gathering was not the most popular CCG on the planet. It's been going strong for 20 years now because of the excellent tactical gameplay. While many card games end up being pay-to-win affairs, Magic is balanced in such a way that a good player will nearly always beat a player who has simply spent more money on good cards.
Read MoreLeague of Evil 3 Review
Never a fan of torturous hardcore platformers, Ravenous Games' League of Evil stole my heart in 2011 with its magnificent controls and pixelated graphic style. Not only did it kick off the well-loved (and hated) "retro" trend that captured the App Store for the next year or so, but it also showed that iOS was a serious gaming platform, one capable of precise controls and infectious, original ideas. After ditching the pixel art style and dialing down the difficulty with last year's League of Evil 2, Ravenous returns to the well once again with League of Evil ...
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