Never a fan of torturous hardcore platformers, Ravenous Games' League of Evil stole my heart in 2011 with its magnificent controls and pixelated graphic style. Not only did it kick off the well-loved (and hated) "retro" trend that captured the App Store for the next year or so, but it also showed that iOS was a serious gaming platform, one capable of precise controls and infectious, original ideas. After ditching the pixel art style and dialing down the difficulty with last year's League of Evil 2, Ravenous returns to the well once again with League of Evil ...
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New Releases this week | July 1st – July 7th 2013
This week's new releases are severely lacking especially for the 2 main consoles, but Limbo comes to iOS on Wednesday so that kind of makes up for the big release short comings. The popular indie game is accompanied by some minor, small releases but hey, it's July.
Read MoreLimbo releases on IOS 7/3
Since its release in 2010, Playdead's award-winning platformer Limbo has sold over three million copies, an impressive number for any studio's first official title. Yesterday, the Dutch developers dropped a bit of surprise on the gaming world, announcing that their monochromatic side-scroller will release on iOS on July 3rd.
Read MoreXCOM: Enemy Unknown Review
The most common complaint leveled against mobile gaming is the seeming lack of "console-quality experiences" - which, despite being a bit of a moot point (it's a tablet, not a console, correct?), is grounded in some real complaints. There are too many money-hungry free-to-play games, and way too many physics puzzlers and endless runners in the App Store - so when Firaxis and 2K announced a fully-featured handheld port of the award-winning XCOM: Enemy Unknown, it presented an opportunity for the platform to show off its skills beyond forgettable $1 titles.
Read MoreApple Paying Parents of “Accidental Purchase” Kids
As somebody who is at least reasonably intelligent, there's a good chance that you wouldn't allow your children access to your credit card in a toy shop. You probably wouldn't give them a thousand dollars to hold either. Apparently, though, if you have over your phone, fail to use the included parental controls and your kid spends way too much on doughnuts, smurf berries and skins, it is the manufacturer of the phone that is at fault.
Read MoreXCOM for iOS releases 6/20 for $19.99
Well, that didn't take long. After announcing an iOS version of their award-winning strategy title earlier this spring, Firaxis Games wasted no time optimizing XCOM: Enemy Unknown for the touch screen: on Monday they announced the game would hit the App Store this Thursday for $19.99. That's right, the full XCOM experience (save for DLC, though Firaxis could always release this later as an in-app purchase) will launch for $10-20 cheaper than most retailers currently sell the console/PC version.
Read MoreShelter Review
Shelter is a zombie-themed card game for mobile devices. Card games seem to be really hot now and zombies are never not the flavour of the week, so the combination of the two is something I'm amazed hasn't happened on this scale before. Shelter takes both ideas and pushes them to their max, mixing deep card mechanics with a Walking Dead inspired graphic novel style of storytelling. As an idea, and in many parts of the gameplay as well, Shelter is just as exciting as it should be. Occasional issues and a repetitive nature, however, may be too much for more ...
Read MoreKingdom Rush Frontier Review
Not long after the release of Kingdom Rush on iOS in 2011, Ironhide Studios announced a sequel for the game - and save for a few screenshots released during the holiday season, they kept a pretty tight lid on development of their next tower defense title, which finally hit the App Store last week. I don't know if I'd call it a true 'sequel' - but as a version 1.5 of sorts, Frontiers brings the same fantastic gameplay as the original, with enough tweaks and additions to keep the experience fresh.
Read MoreWarhammer Quest Review
For the most part, iOS and Android ports of board games are pretty straightforward, relying on the convenience of having classic tabletop titles without all the plastic pieces, dies, and paper objects needed for the physical product. Warhammer Quest is a different kind of digital interpretation, taking the multiplayer board game and transforming it into a enjoyable, but familiar-feeling tactical dungeon crawler.
Read MoreStar Wars: KotOR Review
Star Wars: Knights of the Old Republic is one of the touchstone RPG's of my life. It's the first BioWare game I had ever played, having missed the large majority of them as a person who spent most of my time on consoles as opposed to PC. Thinking back, it might even be the first proper western RPG I played as I spent most of my RPG hours playing games like Final Fantasy and Dragon Warrior. Who'd have guessed at the time that a game with the Star Wars license would be so essential to the hobby?
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