Sand Slides has a very simple premise. Coloured sand will fall from the top of the screen, and you must make sure that that sand falls into the right coloured funnel. You do this by creating slides, using the touch screen to direct the grains as they drop. This starts off fairly easy - some of the sand drops right down into the right funnel - but it's not long before you're having to crisscross slides and collect sand in "buckets." It's both ingeniously simple and utterly frustrating.
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Nimble Quest Review
You've proably heard of Rogue-likes, but have you ever heard of a Snake-like? Unlikely. Obviously someone played a lot of Snake a child and thought 'You know what would make this better? If it had some light RPG elements!' And so it was that Nimble Quest was born.
Read MoreYear Walk Review
If you had the opportunity to look one year into your future would you do it? Would you want to see if a new business venture paid off, or if a lost love might return to your life? Perhaps you'd see something terrible; would you be able to avert disaster?
Read MoreBadland Review
Badland might be crammed into the category of an “Autorunner”, the genre of gaming where characters zoom along the screen and players just need to hit a jump button at the right moment. But the character in Badland doesn’t actually run; it’s a weird furball that flies, and players have to tap the screen of the iPhone to flap its wings and keep it afloat. It’s an “Autoflapper” if you will, but that doesn’t even begin to describe this unusual and engrossing game from the two-man team of Frogmind Games.
Read More50 Review
50 is a simple game. Flick a coin down a wooden plank with painted numbers and make up to 50. No more, no less. Sometimes the numbers are in a different place, sometimes the surface area they cover is a little smaller and you’ll need to target more accurately, but for all intents and purposes, scoring 50 is all you need to worry about.
Read MoreAliens Need Burgers Review
Aliens Need Burgers has a goofy and semi-charming premise: aliens who love hamburgers come to Earth to relieve us of our beloved cow meat. Fortunately enough, there's a satellite worker hanging outside the atmosphere in space, ready to defend the world from the incoming threats. Unfortunately, the game itself doesn't employ any of this creativity, and Aliens Need Burgers is another forgettable touch-screen experience.
Read MoreMasters of the World Review
If you’ve ever looked through the papers, hoping to find a shred of explanation as to why politicians act the way they do, knowing full well that you could do a far better job, Masters of the World is for you. It’s the third in Eversim’s geo-political simulator series, and while other games task you with ruling the world or coming to an uneasy peace with every other nation, in Masters of the World you’ll make difficult decisions, work to jumpstart the economy and still struggle to get into the people’s good books. Forget Civilisation; if you truly want to ...
Read MoreThe Showdown Effect Review
Action movies in the eighties were simple. There were two sides – good and evil. A large muscled man (quite often with only the smallest grasp of the English language, and I’m not just talking about Arnie) would fight “someone bad” while causing millions of dollars of damage, a couple of hundred explosions and spouting kick ass catchphrases.
Read MoreThe Bridge Review
When Braid hit the Xbox, it was a wake up call to indie developers. Smart and simple games could flourish in this new generation of high-powered graphics. The Bridge is an indie 2D puzzle game where players control time and gravity to guide a man through a distorted world of M. C. Escher geometry. The Bridge owes much to Braid, both for paving the way for other indie games, but also for the quiet thoughtful tone that both games share.
Read MoreArcadecraft Review
There has been a distinct lack of business sims these past few years. While Theme Park and its ilk bring back happy memories for those old enough to remember them, something about the genre has led to it disappearing almost completely, and when it does show up it’s usually watered down on mobile devices. Arcadecraft hopes to change that by lettings fans control their very own arcade at the height of their popularity in the eighties. Pick which games you want to be available, how much to charge, how difficult they are and a whole host of other options, all ...
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