5 Situations When Players Made Games Harder
Playing games that are complex by design is fine, but things get a lot more interesting when you play titles with subtly added elements that force you to complicate the experience for yourself.
All of this can manifest itself in gameplay, hidden mechanics, or even the consequences of seemingly unrelated actions. Over the years, there have been quite a few games like this. Here are some of them.
Spec Ops: Stealth Patrol
A perfect example of how the lack of patches can ruin a game. The easy, normal and hard difficulty levels were called Private, Corporal, and Sergeant respectively, only in the game the Private and the Sergeant were swapped out for some reason.
It turns out that people who wanted to play on the easiest difficulty unknowingly played on the hardest one, all the time wondering why it was so hard. Spec Ops: Stealth Patrol wasn’t a great game, and that feature didn’t do it any favors.
Left 4 Dead
Adaptive difficulty has been used in many games over the years, but Left 4 Dead is probably one of the most significant examples.
Left 4 Dead games get harder as you play, with each new wave throwing hordes of increasingly terrifying monsters at you. But if the game decides you’re doing too well, things get even harder, from enemy revival points to the amount of ammo and health.
Deus Ex: Human Revolution
At a certain point in Deus Ex: Human Revolution, Jensen realizes that his increments aren’t working and is offered a free upgrade. This may seem like a good idea, but such an upgrade will soon disappoint you.
The main complications start with fights. Although they are easier for those who love boxing or other sports at 20bet.com/ca, they are still quite challenging even for experienced users. During the battle Zhao Yunju will disable the increments thanks to the upgrade installed in them. This means that while you are fighting the boss, you will lose access to your radar and health and ammo information.
The Legend Of Zelda
After the first playthrough of The Legend of Zelda, a Second Quest mode opens up where the whole game gets upside down and things get a lot more complicated. But there is another way to get into this mode. Although it’s no longer a secret, if back in the 80’s before you started the game you decided to name your game file “Zelda”, you automatically started the Second Quest.
Dungeon locations are regrouped, item locations are also changed, and you’ll often have to face multiple bosses in the same dungeon.
Sekiro: Shadows Die Twice
As if Sekiro: Shadows Die Twice wasn’t already challenging enough. FromSoftware decided to add a Demonic Bell to make it harder for people to do. Ringing the Demonic Bell is something of a risk-benefit, as this action brings in enemies that are harder to kill, but the reward for them is increased.