3 cases of the most unsuccessful gaming requirements
As is known, a gamer is capricious. Whatever you give him/her is wrong. The spoiled gaming community is able to hunt down any game developers, so the latter are increasingly trying (or pretend to be trying) to make their games exactly as the public demands.
However, it often happens that the result is not the one that everyone would like, and the gamers who asked for a particular piece of scr888 then start to ask to remove it. We are going to discuss such cases below.
Case №1. Too strange “Dead Space.”
“Dead Space” is rightfully considered one of the most terrible horror movies of all time. This is a real exquisite for people who like to tickle themselves and tremble in front of the screen. But, as you know, there is no limit to perfection, so fans demanded from the developers to make each new part more and more terrible. “You ask- we do,” answered the developers and tried not to reduce the degree of intensity. But in 2017, “Studio Visceral Games,” standing behind this franchise, closed it despite the fact that “Dead Space” has never failed in sales and always paid off (even though it didn’t become a hit, which is almost impossible for a horror). As later confirmed by the studio, the requirements of gamers became the main reason why the franchise was closed.
Case №2. Too difficult “Nioh.”
When “Tecmo Koei” produced “Nioh”, the fans of “Dark Souls” who clearly put their eyes on this action, relentlessly demanded from the developers to make the game as difficult as possible so that it is impossible to pass it without a single injury, weapons, armor and rifts (like some people do in such hardcore games). Well, it is not necessary to ask the Japanese twice. In addition, the Japanese try to monitor the public’s opinion more than any other nations. As a result, when “Nioh” was available during the preliminary testing, the manufacturers started to receive demands to reduce the complexity, which was extreme, as it was simply impossible to play. Developers slightly reduced the degree of complexity, but it was not enough. The company received the requests to reduce the complexity even after the release of the game, which were fulfilled as well (at least partly).
Case №3. Too open “No Man’s Sky.”
When “Hello Games” was running around with its “No Man’s Sky,” even advertising it in a TV show, the inspired audience demanded the maximally open and larger world from the developers. And the developers met them halfway: “There will be 18 quintillion planets in our game. If you spend one second to visit each of them, the full study of the world will take you about 5000 years”. Needless to say, the figure is impressive. Of course, this is an absolute game that will never make you bored; here, you will get complete freedom to explore space. However, when the game was released, it was not the case. Among all the quintillion planets, only a few could boast a unique appearance, and the resources needed to complete the campaign could be obtained without flying away (on the first planet).