My Favourite Squad in Star Wars: Shatterpoint (Core Box)
There is a ton of variety already available for Star Wars: Shatterpoint, and I’m loving it. If you purchase the core box, you can have Ahsoka and Anakin Skywalker face off against Darth Maul and Asajj Ventres. If you opt to purchase some of the character packs, you can already add Count Dooku, Jango Fett, and the Magna Guards and Obiwan Kenobi, Commander Cody, and a few clone troopers. But with so many squads available, and having played them all, which is my favourite? Let’s take a look at a few contenders!
Lord Maul and his Mandalorian Friends
Darth Maul is an absolute beast, he seems to be one character in Star Wars: Shatterpoint that I can send off on his own with no backup to get some stuff done. With Maul, the more damage he takes the more damage he can potentially deal. Regardless of which side of his combat card you use, he’s dealing a decent amount of damage quickly, and can potentially throw a ton of attacking dice.
With a minimum of 5 dice on defense – and the option for a few more should you hunker and cover – he’s a pretty strong character. The downside to Maul is that a few bad combat experiences could render him less impactful – he only has two wounds to take, whereas other Primary characters like Obi-Wan and Anakin Skywalker can take 3.
The Mandalorians work really well together. Gar Saxon, with his sharpshooter ability, can do a lot of damage when attacking at range. Further, when you move the Mandalorians together across the map, they synergize really well together. Don’t make the fatal flaw that I did by sending in your Mandalorian troops for some hand-to-hand combat – they’ll be roaster pretty quickly, so keep them at range!
Anakin Skywalker – the Primary/Secondary Assassin
If you are lining up AGAINST Anakin Skywalker, keep your Primary and Secondary troops away from him. If there is one Primary character on the table who’s going to step up against the forces of darkness, it’s going to be Anakin Skywalker!
Not only does he get to throw a good number of dice – which can be manipulated to provide even more attacking power – but he also has an ability that allows him to take a second attack action against the same character. This makes Anakin especially impactful against enemy Primary and Secondary units – on a half decent dice roll, Anakin can wound a Secondary character in one activation, which is fairly powerful.
While Anakin is very powerful, I’m less impressed with his back-up troops. When used wisely, you can really get quite a bit of mileage out of the Clone Troopers following behind him. But should they get caught in any substantial fights and the Clone Troopers are going down easy and quickly.
Thankfully, Anakin’s secondary, Captain Rex, is a fairly strong all around character. He can help his allies by providing dash and hunker, and when allied troopers attack he can perform a dash and 5 dice attack himself.
Adding Expansions – Who do I leave out?
Asmodee Canada and Atomic Mass Games were nice enough to send over the Count Dooku and Obi-Wan expansions as well, so when putting two squads on the table per team, you are obviously leaving someone out. As of right now, more often than not, we are leaving Asajj Ventress and Ahsoka on the sidelines.
I’m not sure why we are making this decision, but I think I might try to bring both back into the game next time to see how they work. At the very least, it might work better to run Count Dooku with Ventres as opposed to Maul as Dooku has abilities that work well with other Separatist Alliance characters. Time will tell! Are you enjoying Shatterpoint? Who are your favourite squads?