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Helios Hotel: The Night Shift Early Impressions

“Helios Hotel: The Night Shift” settles over the player like a damp, chilling fog, a deliberate descent into a carefully constructed atmosphere of dread. From the moment Rose steps behind the reception desk, the game makes it clear that this isn’t just another night shift. The air is thick with unease, a tangible presence that permeates every dimly lit hallway and empty room. The developers have clearly drawn inspiration from the masters of cinematic horror, evoking the claustrophobic tension of “The Shining,” the lurking dread of “Halloween,” and the visceral jump scares of “Friday the 13th.” This isn’t just a collection of borrowed tropes, however; it’s a skillful blend that creates something uniquely unsettling.

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The game’s strength lies in its narrative and its commitment to player agency. “Helios Hotel: The Night Shift” isn’t a passive experience; it’s a choose-your-own-nightmare, where every decision, no matter how small, can have far-reaching consequences. Rose’s interactions with the hotel’s peculiar inhabitants, each a puzzle piece in a larger, unsettling picture, are fraught with tension. You’ll find yourself second-guessing every conversation, every choice, wondering what unseen forces are at play. The characters are a wonderfully strange bunch, each with their own quirks and agendas, adding layers of mystery and paranoia to the already tense atmosphere. Their dialogue, often cryptic and unsettling, serves to heighten the sense of unease, leaving you questioning their motives and your own sanity.

The game’s indie spirit is both its strength and its defining characteristic. While it may not boast the polish of a AAA title, it compensates with a raw, unfiltered intensity. The episodic structure allows for concentrated bursts of horror, perfect for those who prefer their scares in bite-sized doses. The gameplay, primarily focused on exploration and interaction, is simple yet effective. The first-person perspective immerses you in Rose’s world, forcing you to confront the horrors of the Helios Hotel head-on. The sound design is particularly noteworthy, with subtle ambient noises and jarring jump scares working in tandem to keep you constantly on edge. The creaking floorboards, the distant whispers, and the sudden, unexpected noises all contribute to the game’s oppressive atmosphere, making it a truly immersive horror experience.

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“Helios Hotel: The Night Shift” is a game that understands the power of suggestion, the art of building tension through atmosphere and narrative. It’s not about cheap thrills or excessive gore; it’s about creating a sense of unease that lingers long after the credits roll. The game succeeds in crafting a compelling and unsettling experience, leaving players with a lingering sense of dread and a healthy dose of paranoia. It’s a testament to the power of indie horror, proving that a well-crafted atmosphere and a compelling narrative can be far more effective than high-budget spectacle.

Having played through the first two episodes, I am definitely interested in seeing where this story goes, it’s 100% worth keeping an eye on.

 

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blank Kevin Austin has been in gaming journalism in one way or another since the launch of the Nintendo Gamecube. Married and father of 3 children he has been gaming since the ripe age of 6 when he got his first NES system and over 30 years later he is still gaming almost daily. Kevin is also co-founder of the Play Some Video Games (PSVG) Podcast network which was founded over five years ago and is still going strong. Some of his favorite gaming series includes Fallout and Far Cry, he is a sucker for single player adventure games (hence his big reviews for Playstation), and can frequently be found getting down in one battle royale or another. If it's an oddball game, odds are he's all about it.

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