Minecraft Dungeons Howling Peaks Impressions
Minecraft Dungeons was a revelation for me earlier this year. It took a style of game I love — Diablo 3 is one of my favorite games of last-gen — and combined it with a property I couldn’t care less about. Would I care about a kid-ified version of a loot-based dungeon crawler?
The answer to this rhetorical question was a resounding “yes!” I couldn’t stop playing the game until I beat it, again and again, going through the core campaign three times, until I finished it on Apocalypse difficulty. I wrapped things upright when the first DLC, Jungle Awakens, was released. After discovering every secret, I put the game to bed and haven’t turned it on since.
Now, with Howling Peaks’ release, I’ve finally found the excuse I needed to jump back into one of my favorite games of 2020. Perhaps jumping in at Apocalypse+1 difficulty was a mistake after such a long layoff, but the current state of the game completely fixes my only complaint with the base game: It was a smidge too easy.
Howling Peaks introduces new mobs and enchanted enemies, as well as expansive levels that were truly challenging to get through. The swirling winds call for some more precision while traveling around, and the boss fights are memorable.
The new bull-like mob, Ravager, was the bane of my existence during my first couple of tries at Windswept Peaks. The Windcallers change up the battle strategy, and the new Golems are the most challenging enemies to date.
For new equipment, I’ve enjoyed the Climbing gear and Tempest Knife so far, but am still exploring for other gear.
The bottom line is, if you like Minecraft Dungeons, you should like Howling Peaks. It’s more Minecraft Dungeons. And, in my book, that’s a great thing.