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Hitman Role Out Should be Admired

The way that Hitman was rolled out to the public might seem extreme to some, and downright ludicrous to others. Many argued that they were being given a game that wasn’t finished, but would take your money up front anyways. While this might be true, I still like how the title rolled out for various reasons.

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First and foremost, I like the short nature of each episode. Over the course of several months, three episodes of Hitman have launched taking you to various locations around the world. Include the tutorial level and the special level launching this week, as well as numerous 48 hour take down missions, people really are getting a lot of content for the investments.

Hitman releasing over several months definitely helps the developers and publishers; the game, by nature, can be considered repetitive. Although the scenarios change from region to region, and certain opportunities for assassinations only exist in certain areas, there is definitely a rinse and repeat aspect to the game play.

With each level being released with multiple weeks in between, players can toil with what they are given for 5-7 hours, and take a break. When a new level launches, again, we can toil for 5-7 hours, and break. It works great, relieves the feeling of repetitiveness, and also gives consumers something to look forward to.

The company has also done well to offset the main campaign with multiple side missions that take place in the various regions. Some of these are limited to 48 hours; the most recent level had you trying to determine which of two twins you were required to assassinate, and which you were suppose to leave unharmed. It worked so well, and your ability to make quick decisions was put to the test with only 2 real days to complete the mission.

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Role outs like Hitman won’t work for every title, but it definitely does for this one. Although not billed as an episodic game, it does follow that same philosophy. Hitman breaks the traditional launch mold for AAA games, and it’s welcomed in our current gaming state. With so much to play each month, a game like this could easily get lost. However, with only 5-7 hour required for each level, spread over several months, playing the game through entirely doesn’t seem unattainable, even if you are working through the latest big release.

 

Article By

blank Adam Roffel has only been writing about video games for a short time, but has honed his skills completing a Master's Degree. He loves Nintendo, and almost anything they have released...even Tomodachi Life.

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Twitter: @AdamRoffel